The game of go as a complex network

Bertrand Georgeot 1, Olivier Giraud 2

Europhysics Letters 97, 6 (2012) 68002

We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments and amateur games. The move distribution follows Zipf’s law and the network is scale free, with statistical peculiarities different from other real directed networks, such as e. g. the World Wide Web. These specificities reflect in the outcome of ranking algorithms applied to it. The fine study of the eigenvalues and eigenvectors of matrices used by the ranking algorithms singles out certain strategic situations. Our results should pave the way to a better modelization of board games and other types of human strategic scheming.

  • 1. Laboratoire de Physique Théorique – IRSAMC (LPT),
    CNRS : UMR5152 – Université Paul Sabatier – Toulouse III
  • 2. Laboratoire de Physique Théorique et Modèles Statistiques (LPTMS),
    CNRS : UMR8626 – Université Paris XI – Paris Sud
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