Generating color palette for Xmgrace: Difference between revisions

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</source>
</source>


== HSV colormap ==
== HSV colormap and Gradients ==


Use [http://en.wikipedia.org/wiki/RGB RGB] to [http://en.wikipedia.org/wiki/HSL_and_HSV HSV] and reciprocal conversion. Gradients are much easier to derive in HSV format. One can use 'sin' functions instead of linear ones.
Use [http://en.wikipedia.org/wiki/RGB RGB] to [http://en.wikipedia.org/wiki/HSL_and_HSV HSV] and reciprocal conversion. Gradients are much easier to derive in HSV format. One can use 'sin' functions instead of linear ones.
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HSVGradient(hsvred,hsvblue,11)
HSVGradient(hsvred,hsvblue,11)
#HSVGradient((0.0,1.0,1.0),(240.0,1.0,1.0),24)     
#HSVGradient((0.0,1.0,1.0),(240.0,1.0,1.0),24)     
</source>
== Lighter colors ==
useful if you want to fill object and curves with a lighter color:
<source lang="py">
#!/usr/bin/python 
black = (0,0,0)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
indigo = (114, 33, 188)
magenta = (255, 0, 255)
orange = (255, 165, 0)
green4 = (0, 139, 0)
maroon = (103, 7, 72)
colors = [ red,blue,green,indigo,magenta,orange,green4,maroon ]
name = { red:'red', blue:'blue', green:'green', indigo:'indigo', magenta:'magenta', orange:'orange', green4:'green4', maroon:'maroon' }
vfac=2
sfac=0.08
grey=int(255*(1-sfac))
i=2
print "@map color 0 to (255, 255, 255), \"white\""
print "@map color 1 to (0, 0, 0), \"black\""
for c in colors:
    print "@map color "+str(i)+" to "+str(c)+", \""+name[c]+"\""
    i+=1
print "@map color "+str(i)+" to "+str( (grey,grey,grey) )+", \"grey\""
i+=1
for c in colors:
    hsv = RGBtoHSV(c)
    lighter = (hsv[0],sfac*hsv[1],min(1.0,vfac*hsv[2]))
    print "@map color "+str(i)+" to "+str(HSVtoRGB(lighter))+", \"light"+name[c]+"\""
    i+=1
</source>
</source>

Latest revision as of 13:42, 23 November 2011

We provide some simple scripts that generate colormap for Xmgrace. Just copy paste the output in your grace file. Results can be viewed here.

grayscale colormap

<source lang="py">

  1. !/usr/bin/python

print "@map color 0 to (255, 255, 255), \"white\"" print "@map color 1 to (0, 0, 0), \"black\"" def LinearGray(num):

   N=int(255/num)
   for i in range(1,num):
       n = str(N*i)
       print "@map color "+str(i+1)+" to ("+n+','+n+','+n+"), \"gray"+str(i)+"\""

LinearGray(12) </source>

HSV colormap and Gradients

Use RGB to HSV and reciprocal conversion. Gradients are much easier to derive in HSV format. One can use 'sin' functions instead of linear ones.

<source lang="py">

  1. !/usr/bin/python

print "@map color 0 to (255, 255, 255), \"white\"" print "@map color 1 to (0, 0, 0), \"black\""

def RGBtoHSV( (R,G,B) , fac = 255.0 ):

   R /= fac
   G /= fac
   B /= fac
   M = max(R,G,B)
   m = min(R,G,B)
   C = M-m
   Hp = 0
   if not C==0:

if M==R: Hp = ((G-B)/C)%6 elif M==G: Hp = (B-R)/C + 2 elif M==B: Hp = (R-G)/C + 4

   H = Hp*60
   V = M
   S = C/V
   return (H,S,V)

def HSVtoRGB( (H,S,V) ):

   C = V*S
   Hp = H/60
   X = C*(1-abs(Hp%2-1))
   (R1,G1,B1) = (0,0,0)
   if   0<=Hp and Hp<1: (R1,G1,B1) = (C,X,0)
   elif 1<=Hp and Hp<2: (R1,G1,B1) = (X,C,0)
   elif 2<=Hp and Hp<3: (R1,G1,B1) = (0,C,X)
   elif 3<=Hp and Hp<4: (R1,G1,B1) = (0,X,C)
   elif 4<=Hp and Hp<5: (R1,G1,B1) = (X,0,C)
   elif 5<=Hp and Hp<6: (R1,G1,B1) = (C,0,X)
   m = V-C
   (R,G,B) = (R1+m,G1+m,B1+m)
   return (int(255*R),int(255*G),int(255*B))

def HSVGradient(start,stop,num):

   N=int(256/(num-1))
   (h1,s1,v1) = start
   (h2,s2,v2) = stop
   (hs,ss,vs) = ((h2-h1)/float(num-1),(s2-s1)/float(num-1),(v2-v1)/float(num-1))
   for i in range(num):

(h,s,v) = (h1+i*hs,s1+i*ss,v1+i*vs) (r,g,b) = HSVtoRGB( (h,s,v) ) print "@map color "+str(i+2)+" to "+str((r,g,b))+", \"grad"+str(i+1)+"\""

rgbred, rgbgreen, rgbblue = (255,0,0), (0,255,0), (0,0,255) hsvred, hsvgreen, hsvblue = RGBtoHSV(rgbred), RGBtoHSV(rgbgreen), RGBtoHSV(rgbblue)

HSVGradient(hsvred,hsvblue,11)

  1. HSVGradient((0.0,1.0,1.0),(240.0,1.0,1.0),24)

</source>

Lighter colors

useful if you want to fill object and curves with a lighter color:

<source lang="py">

  1. !/usr/bin/python

black = (0,0,0) red = (255,0,0) green = (0,255,0) blue = (0,0,255) indigo = (114, 33, 188) magenta = (255, 0, 255) orange = (255, 165, 0) green4 = (0, 139, 0) maroon = (103, 7, 72) colors = [ red,blue,green,indigo,magenta,orange,green4,maroon ] name = { red:'red', blue:'blue', green:'green', indigo:'indigo', magenta:'magenta', orange:'orange', green4:'green4', maroon:'maroon' }

vfac=2 sfac=0.08 grey=int(255*(1-sfac))

i=2 print "@map color 0 to (255, 255, 255), \"white\"" print "@map color 1 to (0, 0, 0), \"black\"" for c in colors:

   print "@map color "+str(i)+" to "+str(c)+", \""+name[c]+"\""
   i+=1

print "@map color "+str(i)+" to "+str( (grey,grey,grey) )+", \"grey\"" i+=1 for c in colors:

   hsv = RGBtoHSV(c)
   lighter = (hsv[0],sfac*hsv[1],min(1.0,vfac*hsv[2]))
   print "@map color "+str(i)+" to "+str(HSVtoRGB(lighter))+", \"light"+name[c]+"\""
   i+=1

</source>